In a move-limited match-3 level, a large score does not necessarily complete the task. Read the required collection or clearing goal before choosing a match.
Compare what changes after the animation
Suppose a level needs four more target flowers and you have three moves left. A small match collecting three targets may be more useful than a spectacular cascade elsewhere. But check what it opens: removing a blocker may let later matches reach several targets at once. This is a hypothetical planning example, not a claim about a specific Garden Bloom level or power-up.
Try the steps
- Read the remaining objective count and move budget before each late-game decision.
- Compare direct progress with opening access to blocked targets; avoid counting points as objective progress.
- Use a special piece when its actual effect helps the goal, checking the game's instructions first.
Should I always match near the bottom?
No. Lower matches can rearrange more tiles, but that can destroy a useful setup above. Choose a move for its likely board result. Random incoming pieces prevent a guaranteed sequence, so reassess after every cascade instead of following an obsolete plan.