In Drift Dudes, a shorter route is useful only if you can leave it under control. Compare the exit position and surface, not just the distance saved.
Plan the straight after the turn
Famobi notes that grass slows the car and that tracks include shortcuts, ramps and boosts. Cutting across a bend can therefore lose its advantage if you exit onto grass or need a large steering correction. On one familiar corner, try an earlier, smaller turn and observe where the car points afterward. Change one input at a time; do not assume the game offers a separate brake or follows a racing simulator's physics.
Try the steps
- Choose a repeatable corner and identify the clear road beyond it.
- Compare a clean normal route with the shortcut, including the recovery after landing or turning.
- Approach a boost with a usable exit line rather than collecting it while pointed at an obstacle.
Does more drifting always mean more speed?
No. A dramatic slide is not evidence of a faster route. Prefer repeatable control, then experiment with tighter lines. Traffic and differing track conditions can change results, so compare several attempts before crediting one steering change.