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Sea Battle: When a Checkerboard Search Actually Works

A checkerboard search can find every straight ship of length two or more on an orthogonal grid. It does not cover single-cell ships, so check the remaining fleet first.

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Sea Battle: When a Checkerboard Search Actually Works

A checkerboard search can find every straight ship of length two or more on an orthogonal grid. It does not cover single-cell ships, so check the remaining fleet first.

Switch from searching to following a hit

Color the grid like a chessboard. Any horizontal or vertical ship occupying at least two consecutive cells crosses both colors, so searching one color can eventually hit it. This is a coverage argument, not a promise of the fewest shots. Once you hit a ship, try its untested orthogonal neighbors. Two aligned hits suggest an axis, but do not prove they belong to one ship if the rules allow ships to touch.

Try the steps

  1. Check ship lengths and whether touching or single-cell ships are permitted.
  2. Use a spaced search while no unresolved hit is available; skip cells already marked as misses.
  3. After a hit, follow the likely line in both directions as needed and wait for the game's sunk confirmation.

Should I avoid every cell beside a sunk ship?

Only when that version explicitly forbids ships from touching. Otherwise those cells can contain another ship. A missed shot also does not rule out an entire row: it eliminates placements crossing that cell, not every possible placement along the row.

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