In Neon Swing, reaching the highest point is not the same as reaching the next anchor. Watch your direction of travel and the space ahead when choosing a release.
A good swing needs somewhere useful to land
Famobi describes swinging between points, trampolines and a pursuing red wall. Waiting for a perfect swing therefore costs space. On a familiar early section, compare a slightly earlier release with a later one and watch the resulting route. Do not assume a real pendulum formula exactly matches the game's physics. A trampoline can extend the trip, but its bounce may also carry you past the position you wanted.
Try the steps
- Identify the next reachable attachment before focusing on height.
- Make one small timing change on comparable attempts and observe where it sends you.
- After a bounce, reassess direction and the approaching wall before reusing your previous timing.
Should I always take the biggest possible swing?
No. Extra height or distance is useful only if it leads to a reachable continuation. A controlled short connection can preserve momentum toward the next point. These are practice methods, not a fixed release time that works for every anchor arrangement.