A touchscreen gesture can be handled by the browser or the game. When a drag scrolls the page, first confirm that it began inside the active player and matches the game's instructions.
Tap and drag are different actions
A sorting game may use two taps to choose a source and destination, while a connection puzzle may require a continuous drag. Do not infer one control scheme from the other. MDN explains that browsers can take over gestures such as panning and cancel an application's pointer interaction. That helps explain a symptom, but does not prove every failed drag has the same cause.
Try the steps
- Start the game and read its control prompt before trying a gesture.
- Begin clearly inside the play area and keep other fingers off the screen during the test.
- Compare a short documented action with another supported input, if available, without changing several settings at once.
Should I disable all browser gestures to fix it?
No. That can interfere with navigation and accessibility without adding missing touch support to a game. If the correct gesture repeatedly fails, report the game, device, browser and whether the page moved or the game ignored the action.