A late sound can come from the audio path rather than a late tap. Compare the same short passage on two outputs before changing how you play.
Change the output, keep the passage constant
Sound passes through game processing, the browser, the operating system and an output device. MDN's baseLatency property describes one part of that path, not complete tap-to-ear delay. Wireless headphones can introduce additional delay, but not every missed note is an audio problem. A choppy picture or missed touch can produce similar frustration. Use a familiar, easy passage so difficulty changes do not hide the comparison.
Try the steps
- Keep the browser, passage and input method the same while comparing speakers with available wired or wireless headphones.
- Use low volume and repeat a few notes, watching whether the picture remains smooth.
- If the game offers timing calibration, adjust it in small steps and retest; do not assume every title has this setting.
Should I compensate by tapping early in every game?
No. A workaround learned for one device may hurt timing on another. First isolate the output and check the game's stated timing rules. This comparison can identify a likely cause, but does not measure an exact delay in milliseconds.