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Ludo: Count the Home Lane Before Choosing a Token

Near the finish, count legal steps rather than moving the token that looks closest. In rules requiring an exact finishing roll, a number larger than the remaining distance cannot finish that token.

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Ludo: Count the Home Lane Before Choosing a Token

Near the finish, count legal steps rather than moving the token that looks closest. In rules requiring an exact finishing roll, a number larger than the remaining distance cannot finish that token.

Do not count the occupied square

If a token needs three steps to finish, the next square is step one; the square it currently occupies is not a step. A roll of four cannot be shortened to three under exact-roll rules. Check other tokens for legal moves, and use the game's highlighted options to confirm how its home lane works.

Try the steps

  1. Trace the token's correct entrance into its colored home lane.
  2. Count squares after its current position through the finish.
  3. Compare the roll with all movable tokens before selecting one.

What happens if no token can use the roll?

Follow the current version's rules; the turn may be skipped. Do not invent a bounce-back or partial move unless the game explicitly supports it. Entry requirements and bonus turns can also vary.

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